AI Insights · Timothy · April 2022
Top 5 Ultracasual Games on Android in Mexico for Q1 2022
Discover the performance of the top 5 ultracasual games on Android in Mexico for the first quarter of 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 ultracasual games on the Android platform in Mexico showed varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these games.
Antistress - relaxation toys saw a fluctuating trend in weekly downloads, starting at approximately 63K at the beginning of the quarter and peaking at over 101K in mid-February before declining to around 44K by the end of March. Revenue for the game showed a general downward trend, starting at $104 and ending at $44 weekly. Active users followed a similar pattern, peaking at around 861K in mid-February before decreasing to about 650K by the end of the quarter.
Fill The Fridge had a remarkable rise in weekly downloads, beginning with just 777 in early February and surging to over 261K by mid-March. Weekly revenue also increased significantly, from $2 in late February to approximately $255 by mid-March. Active users mirrored this growth, starting at around 675 and reaching nearly 475K by mid-March before slightly declining to about 387K by the end of the quarter.
Diamond Painting ASMR Coloring experienced a steady decline in weekly downloads, from about 24K at the start of the quarter to just under 10K by the end of March. Weekly revenue remained relatively low and stable, averaging around $20. Active users decreased progressively, starting at approximately 43K and ending at around 25K.
Jelly Dye: Jelly Games & ASMR showed variable trends in weekly downloads, with a notable peak at over 82K in late February before settling at around 42K by the end of March. Revenue remained fairly consistent, averaging around $22 per week. Active users peaked at about 178K in late February and maintained a range between 100K and 116K towards the end of the quarter.
Draw it had a relatively stable pattern in weekly downloads, starting at approximately 15K and ending at around 9.3K. Revenue stayed low, averaging around $15 per week. Active users saw a slight decline, from about 27.6K at the beginning of the quarter to around 20.4K by the end of March.
For more detailed insights on these ultracasual games and other app performances, visit Sensor Tower.